Validity and Practicality of E-KOMED Traditional Riau Malay Language Games as Cultural Literacy in Elementary School Children in Pekanbaru City
DOI:
https://doi.org/10.37812/zahra.v7i1.2329Keywords:
E-KOMED, Traditional Games, Cultural LiteracyAbstract
Traditional games are an essential part of cultural heritage that must be preserved to prevent being overshadowed by digital games. Previous studies indicate that cultural literacy among elementary school children remains limited, especially regarding understanding and appreciating local traditional games. To address this gap, this study aimed to develop E-KOMED, a Riau traditional game-based media in the Malay language, as a tool for enhancing cultural literacy in elementary school students. The research employed a Research and Development (R&D) approach using the ADDIE model, including analysis, design, development, implementation, and evaluation phases. Media validation was conducted by 11 experts (5 certified teachers and 6 lecturers), while practicality was assessed through questionnaires and classroom observations. The results revealed that E-KOMED achieved an average validity of 92.95% (“Very Valid”) and practicality of 82.24% (“Practical”). This media effectively increases students’ interest and engagement in cultural literacy, facilitates understanding of content, and promotes local cultural values through the Malay language. Findings suggest that developing educational comic-based traditional games is effective for enhancing cultural literacy and providing an interactive learning model suitable for elementary school students. Future research is recommended to explore 21st-century skills and adapt the media for other cultural themes.
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